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The Depth of Hunger

Godot Engine | 1-Bit Jam

About The Game

The Depth of Hunger is a 2D platformer I designed for '1-Bit Jam'. The premise of this jam is to make a game using only 1-bit art i.e. just using two colors in the palette, why? Because it is hard. The theme for the jam was 'Into the Depths'.

I thought it would be fun to make a game set in the depths of the human stomach. I thought it would be a fun environment to make, with canyons and acid crystals making a very alien like environment. Part of the design was to have the stomach acid as swimmable liquid in which you take damage overtime. The acid would rise and fall giving you access to different parts of the area. I wanted to work with shaders so I made the water an inverse shader, objects that were black would appear white and vice-versa. Unfortunately I did not get far.


Media Showcase

Wall Gate and player character - drawn by me.
Wall Gate and player character - drawn by me.
Wall Gate and player character - drawn by me.Inverse shader which I planned to use for the water.Level Complete Scene - humurous twist to the end of the game

Features

  • Inverse shader, my first ever shader. I was really excited to actually use it in the build sadly did not incorporate it

  • Platforming with jumps, I used Godot's built in Rigidbody for platforming. It was easy enough to setup but still a bit buggy with the graphics, especially with camera movement

  • Wall and Floor Gates, areas that are blocked until you trigger their opening. I was hoping to create a timebound gate opening meaning the player would have to have enough health to open the gate.